Friday, April 3, 2009

No socks

Had fun at Scion last night, took the band full loop back to Hades where Hitler had managed to escape Helheim and head off to the walls of Tartarus. After run-ins with some of Hades' minions (Cerberus and some rather lacklustre guardian giants) they beat up two of Niddhogg's kids, Goin and Moin. There were some cool stunts, and they're ready for the showdown next week. If it sounds like not much actually happened, that's because we started late, finished early, and spent most of the time in complicated combat.

I missed most of the fun of April Fool's day on Wednesday, due to a mixture of my normal slightly-off sleeping pattern and rushing to finish coursework for today - the last day of the second semester, something that hadn't entirely set in until mid-week. Time sure does fly. On which note, I finished writing up my new Purview for Scion, Time. Therefore I'm going to spend the rest of the post typing it up, for future review by my players and myself.

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Time, Paradox & Linearity

Whenever someone is successfully targeted by any Time boon except for 1 and 10, they gain Paradox points equal to the rating of that boon. Paradox points represent a special type of Fatebinding - According to Fate, Time should be Linear, and those whose Timeline no longer fit this are a Paradox.

Every person has a maximum capacity for Paradox, which equals their Legend + Integrity. If anyone would ever be put above their Paradox Capacity, they are immediately Linearised until this is no longer the case (see below). If someone has 1 or less Legend, they instead are ignored by Paradox, as someone so insignificant cannot hope to unravel Time through lack of Linearity.

At any point, Fate (or a sufficiently powerful Scion) may Linearise a subject of Paradox, thus removing an amount of that person's Paradox but inflicting a suitable punishment. This punishment ranges mechanically from Bashing damage or loss of Legend Points, to having boons repeat or mirror themselves, to being removed from Time (and therefore existance) - this most extreme punishment only being possible if an amount of Paradox is being removed equal to the target's capacity.

It is possible, through the effect of Time 10 or the Avatar of Time, for someone to gain negative Paradox, referred to as Linearity, up to an amount equal to their normal Paradox capacity. Any Linearity over this capacity is ignored.

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Time (animal: white rabbit)

Associated With: Atum-Re, Apollo, Tezcatlipoca

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Time 1: Time Sense

Dice Pool: None, Cost: None

The first step on being able to manipulate Time is being able to perceive it. A Scion with this boon always knows exactly what time it is. They can also detect the use of any Time boon within Per+EPer+Time yards, rolling Per+Time to detect which one, and see the Paradox of anyone who doesn't have this boon. If two Scions with this boon meet each other, each will be able to see some indicator in the other's eyes that they are masters of Time.

Time 2: What If? (I)

Dice Pool: Man+Academics, Cost: 1L per dot moved

Nearly everyone alive sometimes wonders what life would be like if they'd made different decisions. This boon allows them to find out. The user chooses a target, then rolls Man+Academics. They may then move as many dots from the target's abilities to other abilities as they achieved successes on the roll, spending 1L for every dot moved in this way. Taking a dot out of a favoured ability, reducing an ability to 0 from 1 or putting a dot into an ability currently at 0 costs 2 successes and 2L. Reducing a favoured ability to 0 from 1 costs 3 successes and 3L. The effects of this boon last for 1 scene.

Time 3: Time Resistance

Dice Pool: Wit+Academics, Cost: 1WP+5L per extra tick

With increasing awareness of the flow of time, the Scion becomes able to gain or grant a limited ability to ignore - or be ignored by - its passage. This boon costs 1WP to activate. For the next (Wit+Academics) ticks, the target takes one tick for every 5L spent when the boon is activated. If only 5L are spent, the target instead takes only 1 tick for every 2 "normal" ticks that pass. 

A Scion who knows Time 3 may use any of their Time boons, including 3, at-1 speed.

Time 4: Time Loop

Dice Pool: Wit+Academics, Cost: 5L per loop (1WP to be retroactive)

As a demigod, it is a simple trick to take a small part of Time and have it repeat. This boon is applied to one arm, head, torso or set of legs. For every 5L spent, the target area repeats the next 4 ticks once more afterward. So if 5L were spent, those 4 ticks would happen twice, if 10L were spent, three times, and so on. This can be used to make a speed 5 punch every 4 ticks, or to shoot a speed 4 gun multiple times without reloading. The target's DV refreshes whenever they take an action, but they cannot use the affected area to parry. If an attack has already happened, DVs being applied against it are increased by +1 for each time it has happened. After the Legend has been spent, the Scion makes a contested roll of (Wit+Academics) against the target's (Wit+Integrity). If the target wins, the Legend is still spent but nothing happens. If the Scion wins, they may spend 1WP to have the boon affect the previous 3 ticks rather than the next 4. If the roll is a draw, the target may spend 1WP to force a re-roll that they take the second result of, or allow the boon to resolve normally.

Time 5: Peer Through Time

Dice Pool: Per+Time, Cost: 1WP (5L to prepare an item)

With this boon, the Scion learns that not only is Time not a straight line, it is possible to take a hold of normally distant parts and have a look further along the thread. At the cost of 1WP, once per session the Scion may look up to (Per+Time) years into the future or past. They may search anywhere within this time period for the answers to a number of simple questions equal to her Legend. At a cost of 5L, one of those questions may inform her of a specific item that she will need in the future, thus enabling her to attain it. This use of the boon gives the user 1 more Paradox above the normal 5 incurred by using the boon.

Time 6: Time Immunity

Dice Pool: Wit+Academics, Cost: 2WP+10L per target.

After much practice, the Scion learns to ignore Time completely, and to remove people from it. Activating this boon for 2WP + 10L per target allows the Scion to prevent those targets from taking any action for (Wit+Academics) ticks, or to allow those targets to take (Wit+Academics) ticks without anyone else taking any. It is possible to reduce the cost of this boon by half, this grants those targets prevented from taking action complete immunity to anything, and renders those targets given additional ticks unable to have any physical effect on those still inside Time.

A Scion who knows Time 6 may use any of their single-target Time boons on any number of targets at once with no multiple-action penalty, provided they spend the requisite cost as many times as they have targets.

Time 7: Time Overlap

Dice Pool: Wit+Academics, Cost: 15L per loop (1 WP to be retroactive)

By the time they are nearly gods, Scions of Time have learnt sufficient control that they can not only cause loops in Time, but can in fact have those loops occur simultaneously rather than in sequence. Every 15L spent causes any damage taken or dealt by the target in the next 4 ticks to be applied an additional time. So if 15L were spent, the damage would be doubled, if 30 were spent, tripled, and so on. After the Legend has been spent, the Scion makes a contested roll of (Wit+Academics) against the target's (Wit+Integrity). If the target wins, the Legend is still spent but nothing happens. If the Scion wins, they may spend 1WP to have the boon affect the previous 3 ticks rather than the next 4. If the roll is a draw, the target may spend 1WP to force a re-roll that they take the second result of, or allow the boon to resolve normally.

Time 8: What If? (II)

Dice Pool: Man+Academics, Cost: 5L per dot moved

Some people sometimes wonder what life would be like if they'd been born differently. This boon allows them to find out. The user chooses a target, then makes a contested roll of Man+Academics against that target's Legend+Integrity. If they win the roll, they may then move as many dots from the target's attributes to other attributes as they achieved successes over the target's, spending 5L for every dot moved in this way. Taking a dot out of a favoured attribute costs 2 successes and 5L. The effects of this boon last for 1 scene.

Time 9: Time Travel

Dice Pool: Per+Time, Cost: 1WP+10L+5L per passenger

A master of Time needs no prophet or historian to know of different times, he simply strides off to experience them himselves. At the cost of 1WP+10L, the Scion may travel up to (Per+Time) decades into the past or future. They may take up to his Legend in additional passengers, spending 5L for each one. They may only travel through time once per session, though when doing so they may spend for this boon multiple times in order to "bounce" through times, making as many rolls as he spent for and taking the total. If anyone meets themself through the use of this boon, their current Paradox is added to both their own current total and to that of themself that they met. This boon usually takes 5 ticks of concentration to use, however this may be skipped if the user doesn't care when they are going to and leave it to Fate.

Time 10: Channel Paradox

Dice Pool: Man+Willpower, Cost: 1WP

A complete master of the purview of Time must also be a master of Paradox. Possessing this boon allows the Scion to see the Paradox of all people in sight, even those with Time 1. By spending a 5-tick Guard action examining one target, they can also gauge that target's Paradox Capacity. Finally, he can spend 1WP and make a roll of (Man+Willpower) with a difficulty of a target's current Paradox to affect that target's Paradox in one of the following ways. None of these uses of the boon can be used upon the Scion themselves:

-Linearise the target for a number of Paradox equal to that target's permanent Legend.

-Move a number of Paradox equal to the target's permanent WP to another target, for whom that much Paradox cannot be enough to meet their Paradox Capacity.

-Immediately remove 1 Paradox without Linearising.

-Immediately add 1 Paradox.

-Linearise all of the target's current Paradox, with the punishment being the physical manfiestation of as many imps as the target had Paradox. These imps have Legend equal to the target, and will immediately attack either the target or the Scion.

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Phew, there we go. No details for the Avatar of Time, Avatars being basically systemless. Apologies for the walloftext-ness, just needed to get this typed up and online before I lost the ability to read my own handwritten copy ^^;

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