Friday, March 27, 2009

Get off my lawn!

For WoW players who are concerned about lack of raid content in Wrath of the Lich King, see above. WoW Vanilla (US launch being 1.1) started with only 3 raid dungeons: Onyxia, Molten Core and (Upper) Blackrock Spire.

More important than more raids back then were:

-Maraudon, holidays and being able to hide your helmet (1.2)

-Getting to MC without going through BRD (!), limitting dungeons to 10 people, Dire Maul and Meeting Stones v1.0 (1.3)

-The Honor System v1.0, Children's Week, the Arena in STV and elementals to grind in level 60 areas (1.4)

-The first two battlegrounds, WSG and AV (1.5)

Now my first main, my priest, wasn't 60 until a good half year or more after release, so I can't be certain, but I *think* that Naxx-10 is harder than BWL-15 was. Naxx-25 is certainly more interesting than MC was, and 2 single-target bosses are better than 1. More to the point, anyone else remember when UBRS was the entry-level raid? Screw Kara, Leeroy's the *real* old-school.

Anyway, I've been levelling mining on Jielanka, my DK alt. It's about 10 times easier than it used to be, for two reasons: Mainly the fact that all the minerals in a vein come tumbling out in one hit rather than 5, but also at some point that I'm going to assume to be 3.0, smelting ores started giving full mining "experience" the same as digging itself.

I also met up with my Father earlier, as he was up in Scotland for a day. S'always good to see family when you're living away, so long as it's still clear that you don't live with them anymore. I feel sorry for people whose families are further afield, ie people I know from school who went to study in the USA, or people I know now who came from mainland Europe or Africa. Still, at least we all have internet I guess.

Scion last night was eugh. The plot ended up taking longer to roll itself out than I'd hoped, essentially leading to the whole session being a long cutscene. Not something I like doing on purpose, this one sort of happened by accident: I had to take the band through the Egyptian Underworld of Duat, but really don't like it (it's a big angry desert which you walk through. Seriously. There are 10 gates with rewards for surviving more and more desert, that's it. Least interesting Underworld by far). Naturally, this meant I had them ride through it on Baron Samedi's raft, with the Baron pointing out the gates on the way, and saying hi to Osiris and Ra. Then Bastet showed up and took them to Yggdrassil, from where they went down to Helheim, where they've found they'll be fighting Hitler again. Also I had to spend some time helping people upgrade their characters to Legend 6 (which they reached this week) and explaining my new purview of Time to the people who've decided to use it (in character as Atum-Re being possessed by Atum-Re from the future and feeling rather loopy because of it).

My least favourite session in a while, but the coming week will have actual stuff to do, and there's a fight with this guy called Adolf coming up. Yay.

Wednesday, March 25, 2009

On vampires and alts

Tonight's vampire game was interesting. After a long series of events, Sheriti and her coterie, favoured assistants of the Dundee Camarilla's Prince, rescued the Malkavian Primogen from torpor, and said primogen then led us to the site where all the city's Tremere had blown themselves up. While there, the coterie's "tank" Tony blew up his own sword and threw himself through one and a half walls by trying to break through a magical barrier. Clearly, Set did not wish for us to pass through it tonight. Instead, we've decided to go and confront the Prince himself over rumours we've heard, from the Sabbat bastards and from the Malkavian Primogen, that he's been possessed by a "Shard of Lilith", an artifact that the coterie's lore buff Richard thinks is properly called something else. Oh, and the coterie's Malkavian Kristian spotted Sheriti's forked tongue. Luckily, noone thought the loon knew what he was on about, because clearly I'm a Ventrue. Duh.

And now onto WoW. I originally meant to blog predominantly about this game, it just so happened that I started this blog at the same time as I've been playing WoW less and less. However, today I spent some time levelling my shaman alt, Jorianka.

Firstly, a note on my alts. In addition to my main character (main), Jastanka, I have a few alternate characters (alts): Jielanka the Death Knight (71), Jorianka the Shaman (23), and Sontanka the Priest (1, bank alt). When I get a chance, I'll start up Sarlanka the Paladin. The observant among you will notice a naming pattern there. That's on purpose. I am in a guild which consists of an awful lot of alts, none of whom I can ever remember the "real" identities of, and so I determined that my alts would all have some aspect of their name in common, specifically the last 4 letters "anka", and the name length being 8. All of my characters are female draenei. Draenei because they're my favourite alliance race, mainly for their starting area (it's newer and therefore better than the other 3) but also their racial power, a mana-free heal over time spell called Gift of the Naaru. Female because male draenei are ugly squid-faced meatcakes. :<

Anyway, I was playing Jorianka, the shaman, and running around in Ghost Wolf form (which I think of as Hoverdog form, in reference to the oWoD Werewolf game I played in last year) picking up flightpaths and doing killquests against orcs in Wetlands and skeletons in Duskwood. And really enjoying it, I guess just because there's a goal. Jielanka, the Death Knight, has no real reason to level higher, she's half a level behind my brother's priest, but because I'm a tank and he's a healer, I would like to just level those two characters together as much as possible. So while I might go and grind some xp to catch up to him occassionally, there's no *real* incentive to play Jiel. Jastanka has nothing to do except for the daily cooking quest when I remember, and enhancing some magical cloths every three days. She used to raid every week, but with the current arena tournament going on, I've stopped signing in order to grind out some fights for my £12 armoured baby murloc.

Jorianka, on the other hand, has a goal. She wants to be higher level. Specifically 30, for reasons I may spill later, but the point is that it's something I'm not yet. So that gives me a reason to play her, a reason to get on and do stuff. So yeah, I'm questing in Duskwood on her, and loving dropping totems and spamming shocks and all that. the playstyle is very different to both my mage and my DK, but isn't unenjoyable - if anything, I prefer it to my DK's playstyle of runic cooldowns and so forth.

For the time being then, it seems, I am the shaman king. Trying to be, at least.

Monday, March 23, 2009

Look on my works, ye Mighty, and despair!

Time for an introduction, of sorts...

I am Noelor, or Kirisu Noelor, and I spend most of my time on the internet. I spent a few months as Moth of Chaos, and still describe myself as such in some places.

I am Jastanka Ubramt, a character who has been reincarnated in several RPGs, mostly play-by-post forum RPs. A young girl from a rich family, I ran away to learn magic. Or train Pokemon, or whatever. The current incarnation of Jastanka is a level 80 arcane draenei mage in World of Warcraft.

I am Sheriti, alias Millicent O'Neill, a Follower of Set. A vampire who was only 8 when she was turned, I have a natural flair for using her blood to make other people do what she wants. I recently had an existential crisis which brought me closer to Set as I dedicated the rest of my unlife to the Path of Sutekh, the path taken by the most zealous priests of Set. I live in Dundee, and work for the Camarilla there under the pretense of being of the clan Ventrue, that most domineering of clans. I am struggling over whether or not to reveal my true nature to the other members of the Camarilla Prince's Investigation Squad.

I am Tanaka Toshi (Toshi Tanaka to westerners), a genin of the ninja village of hidden caves. I am an interrogator, specialising in torture and needle use. In combat, I throw my needles to paralyse opponents for questioning later. I hate death, especially when it is meaningless, and seek to prevent it wherever possible. Those who are alive are infinitely more useful for any number of reasons. I have an identical twin brother, Yasushi, who I compete with constantly. We practice our latest torure methods on each other when we have time off from missions.

CMS is an almost-20 English computer geek living in Eastern Scotland, studying Computer Games Technology at university. He plays World of Warcraft, Vampire: The Masquerade, Scion and Exalted (converted to a Naruto setting). He works in a kitchen at a pub-restaurant, but not as a chef. He is not active on facebook, myspace, nor any other social network site. Not even Twitter. He lives in a house with 3 other students, all male, and doesn't eat as varied a diet as his conscience insists he should.

I am not Ozymandias, King of Kings. But he's probably my favourite of the Watchmen (based purely on the movie, which I saw a couple weeks back).

Sunday, March 22, 2009

Someone like that could never be a protagonist...

Today, I read the most recent issue of Naruto (most recent in Japan, in fact). This means I'm up-to-date with the "big 3" of Naruto, Bleach and One Piece. That's triple the goodness of being given a small advance of plot followed by cliffhangers every week. Not that I'm cynical or anything.

Actually, on Friday night at the Naruto game, I was told that natural cynicism is what makes English comedians awesome. Naturally, this means I'm hilarious. Right?

On the subject of Naruto (the game), we're currently involved in a fight which is now rolling into its 3rd session. This is predominantly because we're all very easily distracted, so fighting does take a while, and I'm certainly not complaining, because it's a good fight. But on paper, it sounds awful.

A couple of GMing things I want to talk about related to that, and then I'll shut up about GMing for a while. Honest.

Firstly, how to break up sessions. As someone who got my first breaks into GMing from one-offs, I have an overwhelming compulsion to wrap up every session. I'll sometimes leave cliffhangers, but they'll be really obvious and introduced purely for that purpose. This means that I've learnt perfectly how much content to prepare for each session. *That* means that I'm screwed over by my group's once-in-a-blue-moon early starts. The GMs of both the games I'm running are more the type to be able to break off a session anywhere, including the middle of combat.

Ultimately, this is predominantly an issue for the players to decide. If they don't like having to remember what they were doing to the next week, it is up to you to try to help them not have to do so - remember, rule #1.5 of GMing is to listen to your players. (Rule #1, incidentally, is that everyone in the game should be having fun).

Secondly, missing players. All 3 games this week were missing one player, for different reasons none of which were bad - I've run Scion games with only half the players present before, which isn't something I'd like to do again. There are a few solutions to this, two of which are simply workarounds, and three of which are a source of true dilemma:

-The first workaround is to not run campaigns, and only do one-offs. As much as I like one-offs, campaigns are generally much better. That having been said, in future exam seasons I plan to suspend my Scion campaign and instead run (or let other people run) one-offs in its place.

-The second workaround is a bizarre thing that I call the "campaign of one-offs". Each session of a campaign is its own adventure, with a clear "return to base" at the end of each session. The most usual setting is some sort of (usually mercenary) "adventurers' guild" with a different mission each week, for which the characters of the players present are chosen. In this way, it is perfectly reasonable for the player's character (PC - can't remember if I've explained that one before) to not be present on certain weeks.

-The first true solution is to turn the missing player's character (MPC) into a NPC for those sessions for which the player isn't present. The GM controls that character, and has her take full part in the goings-on. This is the worst option, especially if it leads to character death, or if the GM doesn't understand the player's definitions of what would be "in-character".

-The second solution is to have the MPC take a back-seat, as it were. The character is there, and if there's a situation which desperately calls for her to act, the GM has her take that action, but describes it minimally. Otherwise, it is assumed - and sometimes explicitly mentioned - that she is performing some background activity such as keeping an eye out behind the party, or sniping from afar (kill an NPC at random occassionally, and attribute it to the absent PC). This is my preferred method, and worked especially well for Scion this week as the MPC was far, far slower in combat than the other PCs, and so wouldn't have had a chance to act anyway.

-The third solution, which is preferred by my Vampire GM, is to explain the PC's disappearance in-character. This is almost the same as a workaround, but more direct. Like a workover, if you will. It works with varying success, depending on what the situation was at the end of the last session - for instance, this week in vampire we were just about to start a combat (which never materialised anyway) when the MPC suddenly was called away into the sewers, and scuttled off. However, last year when I had to skip a week of the Werewolf game, it would have been somewhat more difficult to explain away my character's disapperance from the face of Mars.

All 5 solutions have their benefits and downsides, with the possible exception of the 3rd solution (1st "real" solution) - I can't think of any real benefits of that. It is up to the GM to decide (a) which they prefer, and (b) which best suits the current situation.